with wgsl-rs, stored in GPU-accessible slabs, and systems run as compute shaders.
"It was a matter of arriving on location and seeing the sun go down to get into position to wait for the sky to darken."
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Don’t look up: There are sensitive internal links in the clear on GEO satellites ↩
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The Rust-GPU team is hard at work to enable dynamic allocation, though, and that will be very interesting once it's